Friday, November 13, 2020

Form follows function

No, not biology. That's not even a debate, where I'm from. But human enterprises, if they are functional, make their form adapt to their goals. Trying to hammer a nail down with a typewriter is doable, but...

So... How does function affect form in martial arts? Well... Remember MacYoung's focuses? If your martial arts are for health, they'll work different that if they're trying to assassinate sentries. Even in the same branch. Tai chi, for example, is very different depending on how you use it. Karate for grade school physical fitness is very different from classical Okinawan karate. There are variations in kendo techniques that will help you win a championship but mess with you martial understanding of it and, also, your health (wrist hyperextension, for one). I do recall an olympic competitor in judo who had his elbow relocated thrice in the Olympics in 1992. Do you think he still practices? A local sub-21 champion had quit judo because his shoulder got dislocated if you shook hands with him. He didn't seem to mind, back then.

So... What is your focus? What is you instructor's focus? And your branch's? What are they not transmitting? What are they changing? Or negelcting. Or...

Take care.

[Actually written Sept 14th, 2018]

Still alive... after a thousand years

Not me. I'm alive, obviously, or you wouldn't be reading this. These last years have been... sort of interesting. I've managed to hold to some of my MA practice by the tips of my nails, though.

But... Okay, some background first. There are games that've been with humankind for, literally, thousands of years. Board games. Such games were not played as we understand the word today. The same way martial arts were not a kindergarden, games were something else. Something that was expected to be useful; a good game IS, but they were expected to be.

So... Westerners have Chess. And it's become a certain badge of intellect, and comfortably shelved away once the kid is boeyond that stage. Next to a dusty guitar. But if you look into the history of the variants of Chess, you'll find some interesting ideas. Check Shogi and prisoners, and think... "Hmm... Mercenaries?" Or the wider board ones. Or...

Then check Go, find how it's shaped the history of Asia, of artificial intelligence. The same AI that helps (or doesn't) your packets reach you. Or your internet search. Or...

There's another game, about as old as the oldest of chess variants. But cultivated by a people who had not much use for writing. Some, just not quite as much. Vikings.

It's an interesting game because you don't need six different kinds of elaborately carved pieces. Two colors of pebbles will do, a single on of those pebbles slightly larger, or redder, or with some peculiar shape.

Tafl.

And it's interesting for another reason. It's assymetrical. The attacher has twice your pieces. And you have to protect a single one of them, have it run away. It's, actually, a self-defense scenario. You can think of several scenes where, whichever player you are, the parallels with real life are downright chilling. And the advantage of the abstract nature of it is that you can make your brain work without having it go into denial: "this would never happen", "there's no way I can flee that!"... and so on and so forth.

Game on. Take care.