Monday, December 22, 2014
Most of our blocks, in KJKB, are two. Then, we have two others that can be seen as offshots. And even the first two are, basically, the same block with altered coordination. In fact, if you use one of the variants of one, pressuring into the centerline, you get almost the same final position. It's curious, because those two blocks are, mostly, efficient versions of what Rory calls 'Dracula's cape' and 'the spear', resp (*). Also, while they do work as blocks, that's really only the beginning, almost an excuse. What you really get is an entry. So, I'm beginning to rethink blocks, and punches. I'm starting to think of punches as a way to increase your distance and blocks ans ways to close them. This classification has its own troubles, but bear with me. Imagine an oi-tsuki. Once you've done it, and supposing your opponent hasn't been pushed back (or fallen, or...), your guy is an arm's length away. Precisely so. This means you have that distance, you know it and you can choose what to do with it (a kick, running away...). He's not choosing his distance any longer. That's quite a plus. Same for an elbow strike, a side kick, you name it.